﻿
//静态类可以用来存储全局配置和常量，例如游戏的难度等级、关卡信息、资源路径等。
public static class GameConfig
{
    public static int DifficultyLevel = 1;
    public static string Level1SceneName = "Level1Scene";
    public static string ResourcePath = "Assets/Resources/";
}